![]() ![]() Where did the inspiration for Hot Potato come from? It all started with the concept name, and we went from there. And just like any game, it takes some mathematical fine-tuning to get the right level of what the player expects. But, we have some very talented and experienced people at Thunderkick and we managed to create an enjoyable yet familiar playing experience. ![]() It took slightly longer than usual because it is new. Don’t forget about sticky multipliers in the Bonus! What was the most difficult aspect about developing Hot Potato? Also, the cluster pays. What features should players be excited about in Hot Potato? For starters, it’s the first time that Thunderkick has used cluster pays – something that we have wanted to achieve for a long time.Īpart from that, the exploding wild is the main character, who helps create winning clusters, increases the multiplier grid, and provides second chances when there are no wins. A potato that reacts to the different multipliers in the game was always going to be hilarious. The whole team will agree though that the theme/symbols is where we had the most fun – we even named the potato, “Spudrick”. What was the most enjoyable part about developing Hot Potato? We had an incredibly enjoyable time whilst developing Hot Potato, it’s hard to pick just one specific part. We were lucky enough to speak to Michael Collins, Game Product Owner at Thunderkick, to find out more about Hot Potato. ![]()
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